![]() This co-op epic is never less than thrilling, and it doesn't feel hopeless either. The odds are against you from the start in Pandemic, but that's the beauty of it. It's the perfect choice if you're hunting down great board games for 2 players. While duking it out with lots of other people is fun, reducing the head-count makes things less chaotic and gives you more time to strategize. If you ask us, that intricacy makes Villainous better when played head-to-head. What if the bad guys triumphed for once? And wouldn't that be more fun? As it turns out, yes. These add-ons encourage you to adopt all-new strategies, and they're a good way of injecting life back into the game if you think you've mastered it. Particularly if you throw Disney Villainous expansions into the mix. (As our review points out, "there's so much to get your teeth into.") Genuine skill is rewarded here too coming out on top isn't due to luck, and you'll need to be flexible when taking on different villains. ![]() Because each character has their own unique objective and play-style, it's surprisingly deep. To be precise, there's complexity hidden beneath that gorgeous artwork. You see, this isn't a cash-in for kids it's ruthless, surprisingly tactical, and deliciously wicked. It delights in letting you be as mean as possible, and you're encouraged to scupper a foe's plans in search of your character's happy ending. Never has a game been more on-brand than Villainous. Read more: Betrayal at House on the Hill review.It also puts Betrayal one step ahead of rivals like Arkham Horror or Mansions of Madness, leaving us with one of the best board games overall (and a must-have if you're searching for good Halloween board games). This deadly twist on guess-who keeps you coming back for more, and we've still not seen everything these dusty halls have to offer after months of exploring them. ![]() If you're new to the franchise, buckle up this might become a favorite GamesRadar+ review ![]() (There's a reason our review called the game "innovative, memorable, and unsettling.") The only thing you do know for certain is that one of 50 missions will eventually begin depending on what you find, turning your allies - or the mansion itself - against you. But because each room is drawn at random when you enter it, there's no way to tell what's lurking behind those doors. Your character has been drawn here for mysterious reasons (they received a strange invitation or are looking for a friend who's gone missing, for example), and the house is revealed turn by turn as you try to solve that case. That's because this isn't set up like traditional board games for adults. ![]()
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